POTIONS
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3 Health Potions + 3 Mana Potions   = 1 Rejuvenation Potion
3 Small Rejuvenation Potions        = 1 Full Rejuvenation Potion

MISCELLANEOUS:
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Wirt Leg + 3 Forgotten Souls                       = Portal to Cow Level  
Magic Armor + 5 Chipped Diamonds + 1 Perfect Gem   = Normal Item of the Same Type
Magic Weapon + 5 Chipped Skulls + 1 Perfect Gem    = Normal Item of the Same Type




GEMS UPGRADE/DOWNGRADE:
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3 Gems of the Same Type = 1 Higher Level Gem


RUNES UPGRADE/DOWNGRADE:
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2 Runes of the Same Type = 1 Higher Level Rune
Rune + Scroll of town portal = Rune of one lower grade + Scroll of Town Portal


RINGS:
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3 magic rings = 1 magic ring
7 magic rings = 1 rare ring
3 rare rings = 1 rare ring
7 rare rings = 1 unique ring
3 unique rings = 1 unique ring
3 set rings = 1 set ring


AMULETS:
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3 magic amulets = 1 magic amulet
5 magic amulets = 1 rare amulet
3 rare amulets = 1 rare amulet
7 rare amulets = 1 unique amulet
3 unique rings = 1 unique ring
3 unique amulets = 1 unique amulet



CHARMS:
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3 magic small/large/grand charm                     = 1 magic small/large/grand charm
7 magic small/large/grand charm                     = 1 rare small/large/grand charm
3 magic rare/large/grand charm                      = 1 rare small/large/grand charm
1magic small/large/grand charm + 2 perfect gems     = 1 magic small/large/grand charm



JEWELS:
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3 magic jewels                         = 1 Magic Jewel
5 magic jewels                         = 1 rare Jewel
3 rare jewels                          = 1 rare Jewel
7 rare jewels                          = 1 Unique Jewel
1 magic jewel + 2 flawless gems        = reroll magic jewel
1 rare jewel + perfect gem             = reroll magic jewel
3 unique rings/amulets (can be mixed)  = 1 rare Jewel

CUBING MATERIALS:
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Magic Rock + Set/Unique Weapons/Armor(Normal): Add 0,5 Crafint Points (1 for ethereal)*
Magic Rock + Set/Unique Weapons/Armor (Exceptional) Add 1 Crafint Points (2 for ethereal)
Magic Rock + Set/Unique Weapons/Armor (Elite) Add 2 Crafting Points (4 for ethereal)
Magic Rock + Key = Forgotten Soul (-5 Crafing Points)

*0,5 point isn't shown but is recorded


UPGRADING ITEMS
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Any Sash + Thawing Potion                                                            = Upgraded To Light Belt
Any Light Belt + Thawing Potion                                                      = Upgraded to Belt                                                                                                
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon                   = Exceptional Version of Weapon
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor                  = Exceptional Version of Armor
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon              = Elite Version of Weapon
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor                = Elite Version of Armor 
1 Ral Rune + 1 Sol Rune + 1 Perfect Ruby + Normal Set Weapon                         = Exceptional Version of Weapon
1 Tal Rune + 1 Shael Rune + 1 Perfect Topaz + Normal Set Armor                       = Exceptional Version of Armor
1 Lum Rune + 1 Pul Rune + 1 Perfect Ruby + Exceptional Set Weapon                    = Elite Version of Weapon
1 Ko Rune + 1 Lem Rune + 1 Perfect Topaz + Exceptional Set Armor                     = Elite Version of Armor 
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare/Crafted Weapon    = Exceptional Rare Weapon
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare/Crafted Armor    = Exceptional Rare Armor
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare/Crafted Weapon        = Elite Rare Weapon
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare/Crafted Armor         = Elite Rare Armor
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Magic Weapon                  = Exceptional Magic Weapon
1 Tal Rune + 1 Ort Rune + 1 Perfect Amethyst + Normal Magic Armor                    = Exceptional Magic Armor
1 Lum Rune + 1 Lem Rune + 1 Perfect Sapphire + Exceptional Magic Weapon              = Elite Magic Weapon
1 Io Rune + 1 Fal + 1 Perfect Amethyst + Exceptional Magic Armor                     = Elite Magic Armor




REROLLING ITEMS:
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1 Normal Unique/Set Armor/Weapon + 1 Forgotten Soul           =
1 Exceptional Unique/Set Armor/Weapon + 2 Forgotten Souls     =
1 Elite Unique/Set Armor/Weapon + 3 Forgotten Souls           =



SOCKETING ITEMS
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White normal weapons + x normal Gems + Ramaladni Gift                                       = Adds x Sockets to Item
White exceptional Weapon + x Flawless Gems + Ramaladni Gift                                 = Adds x Sockets to Item
White elite Weapon + Perfect Gem + Ramaladni Gift                                           = Adds x Sockets to Item
White normal armor/shield/helm/boots/gloves/belt + x normal Gems + Ramaladni Gift           = Adds x Sockets to Item
White exceptional armor/shield/helm/boots/gloves/belt + x flawless Gems + Ramaladni Gift    = Adds x Sockets to Item
White elite armor/shield/helm/boots/gloves/belt + x Perfect gems + Ramaladni Gift           = Adds x Sockets to Item

Set/Unique Weapon/Armor/Helm/Shield + Perfect Gem + Ramaladni Gift                          = Adds 1 Socket to Item
Set/Unique Gloves/Belt/Boots + Perfect Gem + Ramaladni Gift                                 = Adds 1 Socket to Item

Rare & Crafted Weapon/Armor/Helm/Shield + 2 Perfect Gems + Ramaladni Gift                   = Adds 2 Socket to Item
Rare & Crafted Gloves/Belt/Boot + 1 Perfect Gem + Ramaladni Gift                            = Adds 1 Socket to Item


Magic Weapon/Armor Types + 3 chipped skulls                                                 = Adds 1 Socket to Item
Magic Weapon/Armor Types + Thul Rune + Ramaladni Gift                                       = Adds 2 Sockets to Item

Magic Ring + Forgotten Soul + Magic Jewel                                                   = Adds 1 Socket to Item
Rare/Crafted Ring + Forgotten Soul + Rare Jewel                                             = Adds 1 Socket to Item

Magic Amulet + Forgotten Soul + Magic Jewel                                                 = Adds 1 Socket to Item
Rare/Crafted Amulwt + Forgotten Soul + Rare Jewel                                           = Adds 1 Socket to Item


Normal Quiver + Flawless Gem + Ramaladni Gift                                               = Adds 1 Socket to Item
Magic/Rare/Unique Quiver + Perfect Gem + Ramaladni Gift                                     = Adds 1 Socket to Item

1 Key + Any Socketed Item                                                                   = Remove items from sockets (this time WILL NOT destroy gems/runes/jewels!)


REPAIRING/REPLENISHING QUANTITY
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Full Rejuvenation Potion + Weapon                 = Fully Repaired and Recharged Weapon
Full Rejuvenation Potion + Armor                  = Fully Repaired and Recharged Armor
Any Ethereal Item + 2 Unique Jewels + Pul Rune    = Full Restore of Durability
Any Arrow/Bolt/Javelin/Thowing Weapon             = Replenish Quantity



CRAFTING:
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Crafting recipes are the sames as in vanilla D2: LoD except that their stats are doubled and every magic item is allowed


GEM ENCHANTMENT:
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Perfect Amethyst + Weapon + Key = +12% Enhanced Damage (+2 level requirements)
Perfect Amethyst + Torso/Helm/Ring/Belt + Key = +4 To Strenght (+4 level requirements)
Perfect Amethyst + Shield/Boots/Amulet + Key = +8% Enhanced Defense (+4 level requirements)
Perfect Amethyst + Gloves + Key = +5% Increased Attack Speed (+4 level requirements)


Perfect Diamond + Weapon + Key = Add +1.5-4% To Magic Skill Damage (+2 level requirements)
Perfect Diamond + Torso/Helm/Ring/Belt + Key = Magic Damage Reduced By 2 (+4 level requirements)
Perfect Diamond + Shield/Boots/Amulet + Key = Add All Resistances +4 (+4 level requirements)
Perfect Diamond + Gloves + Key = 6% Bonus To Attack Rating (+4 level requirements)


Perfect Emerald + Weapon + Key = Add +2-5% To Poison Skill Damage (+2 level requirements)
Perfect Emerald + Torso/Helm/Ring/Belt + Key = +4 To Dexterity (+4 level requirements)
Perfect Emerald + Shield/Boots/Amulet + Key = +10% Poison Resistance (+4 level requirements)
Perfect Emerald + Gloves + Key = +4% Chance To Open Wounds (+4 level requirements)


Perfect Ruby + Weapon + Key = Add +2-5% To Fire Skill Damage (+2 level requirements)
Perfect Ruby + Torso/Helm/Belt/Ring + Key = +16 To Life (+4 level requirements)
Perfect Ruby + Shield/Boots/Gloves/Amulet + Key = +10% Fire Resistance (+4 level requirements)
Perfect Ruby + Gloves + Key = +3% Deadly Strike (+4 level requirements)

Perfect Sapphire + Weapon + Key = Add +2-5% To Cold Skill Damage (+2 level requirements)
Perfect Sapphire + Torso/Helm/Belt/Ring + Key = +16 To Mana
Perfect Sapphire + Shield/Boots/Helm + Key = +10% Cold Resistance (+4 level requirements)
Perfect Sapphire + Gloves + Key = +5% Faster Cast Rate (+4 level requirements)


Perfect Skull + Weapon + Key = Add +1.5-4% To Physical Skill Damage (+2 level requirements)
Perfect Skull + Torso/Belt/Helm/Ring + Key = Replenish Life +2/Regenerate Mana +4% (+4 level requirements)
Perfect Skull + Shield/Boot/Amulet + Key = Damage Reduced By 2 (+4 level requirements)
Perfect Skull + Gloves + Key = +3% Chance to Crushing Blow (+4 level requirements)


Perfect Topaz + Weapon + Key = Add +2-5% To Lightning Skill Damage (+2 level requirements)
Perfect Topaz + Torso/Helm/Belt/Ring + Key = Add +6% Better Chance of Getting Magic Item (+4 level requirements)
Perfect Topaz + Shield/Boots/Amulet + Key = +10% Lightning Resistance (+4 level requirements)
Perfect Topaz + Shield/Boots/Amulet + Stamina Potion = Add +10% Gold Find (+4 level requirements)
Perfect Topaz + Gloves + Key = +3% Piercing Attack (+4 level requirements)


RUNE FORGING:
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Target Item includes: Unique/Set/Crafted/Rare/Magic Equipment (Weapons, Armor, Rings and Amulets)

Target Item + 2 Same Runes            = The Same Item Adds bonus of the Rune*
Forged Items + 3 Thawing Potions      = Removes Forging (gives back runes!)

*Added bonus is determined by the item type of the target. (ex. Weapon mods for weapons and gloves)
*Forging a Zod does not make your item indestructibile but add +8 to all max resistances


SET BASE CONVERSION:
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Arctic Horn (Short War Bow) + Thawing Potion         = Converts to Javelin
Berserker's Hatchet (Double Axe) + Thawing Potion    = Converts to Throwing Axe
Civerb's Cudgel (Great Scepter) + Thawing Potion     = Converts to Maul
Infernal Torch (Grim Wand) + Thawing Potion          = Converts to Dirk
Death's Touch (War Sword) + Thawing Potion           = Converts to Wrist Sword
Vidala Barb (Long Battle Bow) + Thawing Potion       = Converts to Maiden Spear






